v0.5.0


A bit of medium-sized refactors:

  • Removed entirely the science and supply system - (The fun is in simplicity! (I hope)), cards now can by purchased using energy
  • Removed cost of playing cards - instead some cards get "Drain" keyword (only a few that allows to build buildings - to balance the price)
  • Changed the energy system - now it stays between redraws, no limit, but player start with 0 production and need to play energy cards or build power plants to gain production again. 
  • Added tooltip with more info about cards/effects.
  • Made the board 2 rings larger.
  • Removed tiers from market - now there are only the "fixed" and the "random" tabs.
  • Added exhaustion to cards - after a card being played -it becomes exhausted until next redraw - no more unlimited loops of drawing and playing.
  • Added some junk cards to starting deck
  • Some fixes as usual

Files

Archive.zip Play in browser
73 days ago

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