Hex Builder
Hex Builder - embark on a captivating journey of territorial conquest as you strategically wield a deck of cards in this hexagonal realm.
Control:
Interaction with cards / redrawing: left click
Scrolling map: ASWD / right mouse button (press and move around)
Zooming: ZX / mouse wheel
Cancel action / Pause game: ESC
Shift - hold and hover over card/effect to display tooltip about it.
Gameplay explanation:
The goal of Hex Builder is to eliminate all opponents by conquering their main bases. To achieve this, you can build cannons, launch direct attacks with cards, or apply devastating debuffs. Meanwhile, you must focus on maintaining a strong defense and managing your energy economy efficiently.
The game progresses in 3-second cycles, during which buildings on the map activate. After every 6 cycles, you can refresh your hand by clicking on the deck (marked by a white round rectangle). Throughout the game, you can play any card from your hand at any time, without waiting for a turn.
To enhance your deck, you can purchase more cards from the market using energy. Some cards generate energy when played, while others allow you to build buildings that generate it passively.
The market is divided into two sections. The first section ("F") offers fixed cards that remain the same in every match, while the second ("R") features randomly selected cards from the entire pool,
Have fun!
Updated | 17 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Solar_Windd |
Genre | Card Game, Strategy |
Made with | PixiJS |
Tags | Abstract, Hex Based, Real-Time |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage |
Comments
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Good game, but I'd like to see more clarification on what 'void' does. It comes up a lot, and I know it causes atrophy, but aside from that the exact effects are a mystery to me.
Good point, updated! Now you can hold "shift" and hover over cards/effects to get some info about it. The void effect is finally explained.